This lab demonstrates the use of tweens, properties embedded in a symbol, and event handling using inline code. The program that accompanies the game features reviews a few basic language features. This application allows you to explore the basic architecture of a game. The application code is still in the timeline, but this will change in the next few labs. The goal here is to explore how objects can be embedded in other objects, as is done with the text fields and the ScoreBoard MovieClip symbol.
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You might alter this application in a number of ways:
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