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A key notion in algebra is that of the slope of a
given angle. The slope is determined as the ratio of run and to rise—or
using the Pythagorean Theorem, the ration of the opposite to the adjacent
sides of a right triangle. Slope continues to be an important concept in
the study of limits and differentiation.
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In my application I can teach people that the angle and speed of a vehicle
do actually depend on how far the vehicle will actually go. The only thing
that I would say wouldn’t come in to my application is other disturbances that
could miscalculate how far you will actually go; such as traction and or wind
speed and direction.
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My project helps teach about angles and slopes. As a programmer,
"Launch Skippy over the Water" would help with learning about how
to use water effects and proportion (wave height). As a mathematician,
it would help one with slopes. As an artist, it would help you with
background design. You should always try to understand the code that
you are copying too, so you can start coding by yourself.
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I will be using Skippy Launch as my base application idea. But I
plan to enhance it in basically every aspect from art to programming.
From an artistic standpoint, I hope that this game will allow players'
to feel more light and happy, which is usually what people think of
when they think of winter and Christmas. From a mathematical view, I
would want players to really consider angle and power combinations to
hit their target goal, rather than just inputting random positive
integers. From a programming point of view, I think my application would
be a success if it made players curious as to how I programmed everything
and say comments such as, "Wow! How'd you do that?" My ideal final product
would be something that really interests and entertains its players as
well as making them think when it comes to the artistic aspect, more especially
the mathematical, scientific, and programming aspects. But at the same time,
I really hope they appreciate or even are in awe of my work and believe that
this something that they could play number times in the future.
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This project is designed to illustrate the practical use of the geometry
and trigonometry used with right triangles. Some of the math includes the
Pythagorean Theorem and the slope of right triangles. The project can teach
the relationship between angle of slope and speed, and how the end result is
affected with different combinations. Though I am basing this project off
of the “Skippy Launch” I will change the art to give my project a distinct feel.
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Mathematicians and scientists, in addition to everyone who
reads almost any account of the events of nature or the economy encounter units
of measure. One of the primary challenges of chemistry and physics is to become
comfortable with such terms as joule, hertz, mole, watt, and so on. Such terms
represent units of measure. This application explores units of measure by
simulating one of the most important findings of current environmental science:
climate changes. NASA has confirmed that the ice caps are melting. What will this
mean in terms of the level of seawater in the oceans?
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My project is a variation of the Ice Melting lab we did at Digital Currents,
All that I am changing is the programing and some art. Many variables will be
used in my final project, so I will better learn how to use variables. All of
my code will be written with extensive comments so that anyone who may look at
the code will know what is going on. My application will be highly costomiseable.
I will learn how to use color boxes, drop down boxes, and input text boxes much
better than I knew how to before. I will gain much more experience and clarification
throughout my project about programing. Hopefully anyone that looks at my
programing will also be able to develope the same skills I have throughout the
Digital Currents class.
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For this project I will be enhancing the Melting Ice program to include an
animated map that will show how much of the world will be in the "Danger Zone"
if the ice caps all decided to melt. This project will teach me how much of
the Earth is in fact in "Danger Zones." I will be able to learn how to program
my own animation with limited to no guidance.
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This application is modeled after the
Game show Let’s Make a Deal where there are three doors and the
contestant gets to pick a door. After they pick a door, a door that
does not contain the prize is opened and the host allows the contestant
to either stay with the door that they initially picked or to choose
the other door. Using probability, we know that they contestant has a
better chance at winning if they change doors instead of staying with
the door that they initially picked. This may not be initially intuitive,
but by extending it to the case where there are 10, 20 or 1 million doors
can help understand the logic.
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I will be teaching the probability difference in switching
and staying. The equation seems way incorrect and improbable until you actually play
with the application. I want to make the Monty hall game my own. To do this, I will
change the name to Who Wants Money. Also I will change the graphical features so that
it looks more like a game show.
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I plan to be able to learn how to better apply functions and applications to
a user's interactivity with an application created from copying and pasting a
code. Eventually once I've learned exactly how the code works and what applies
to what through the use of analysis and small tweaks to the code itself I hope
to be able to teach this prospect as well. The coding aspect at this point is
in fact my weakest area in the use of flash, and with this project I feel I can
get around that. The structure of the application will remain virtually the
same, while the look and aesthetics will change to something a little more quirky.
All in all I hope to be able to incorporate all of the artistic and programmable
aspects that I've learned over the time I've spent in this class into one single
project that spans a primarily mathematical function.
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In this lab I will walk through step by step how I will
go about creating my final application project. First,
I will open the Monty Hall problem for modification. Then
I will make two frames before it: a welcome page with a
play button, and a directions page with a continue-to-the-game
button. I personally don’t feel the need to keep the amount
of doors input because the game is quite the same with any
number; all that changes is the amount of doors opened to
reveal the bogus prize. So, I will take that out and delete
the programming for it. Identifying one part of the programming
that codes for a specific part is a challenge, but you might
learn about the language and organization while doing it. Also
in the programming, I will have to create commands for the
buttons and stop commands so you can go advance to each frame
at your convenience. Finally, I will change the art work so
that it will have the theme of an ancient pyramid, with
sarcophaguses instead of doors, mummies or zombies as the
losing prizes and ancient treasure as the winning prize. Finally
I will need to identify, finish and keep the coding for the
simulation of many games.
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Through this project I hope to transform the Monty Hall project into
an old time favorite game, Whack-A-Mole. The game of Whack-A-Mole
involves moles randomly appearing on the screen. The user then attempts
to hit these moles and scores points for every mole hit. An elaborate
and possible extension of this game could be to add additional points for
streaks, speed, and other notable I intend to do this by using the already
programmed door response code such as counting up every time a door is
clicked. By making the "doors" or in this case, moles, appear in randomly
chosen locations, I will be able to simulate the actual game. Through this
game, I hope to expand my knowledge and the knowledge of others in both a
programming aspect and a purely thinking aspect. The logic behind the changes
I plan to make is simple on the surface but will probably prove to be much more
complicated and complex. I hope that others can take away an idea of how to
change something into something else through my project. Since modern design
is never done from scratch, this is a vital skill that I will utilize in this
project and hope to teach others.
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